Innovative Training Tips in the Digital Age
Introduction
Training has always been a critical part of any organization’s growth and development, but technology can now be used to make it more effective. Here are some innovative training tips in the digital age:
Discovery learning.
Discovery learning is a method of teaching that allows students to learn at their own pace. The teacher acts as a facilitator who guides the student through the learning process, rather than being a lecturer who presents the material. Discovery learning can be used in many areas of study, including math, science and art.
In this context, discovery learning may also refer to “self-directed” or “independent” study techniques wherein children are given opportunities to investigate and learn about subjects on their own initiative.
Gamification.
Gamification is the process of applying game design elements and game principles in non-game contexts. It’s a way to make training more fun, engaging and effective.
Gamification can be used to improve employee performance in all kinds of training, including online, classroom and on-the-job training. Some examples include:
- Create a leaderboard that shows how they are doing compared to others on their team or within the organization (consider adding prizes for those at the top!)
- Use badges to reward accomplishments and high scores
Virtual Reality.
Virtual reality’s potential to revolutionize the way people learn is just beginning to be explored. It can be used for a variety of purposes:
- Training: VR can help people become more skilled at a task or job by simulating real-world situations and scenarios, which will allow them to make mistakes without the negative consequences that would normally accompany them.
- Education: VR could be used in classrooms as a teaching tool, allowing students from around the world to connect with each other through virtual worlds created specifically for learning experiences. The possibilities are endless!
- Entertainment: Because it’s so immersive, VR lends itself well to creating incredible stories that bring out emotions in their viewers (especially when they’re using headgear). As technology advances even further, we’ll see even more applications emerge (perhaps even some involving this thing called “telepathy”).
Blended learning.
Blended learning is a combination of traditional classroom teaching and online learning. It is often used to reduce costs, or to make learning more accessible for students with disabilities or who live in remote areas.
Blended learning can be used to improve student motivation, engagement and retention by combining the best elements of face-to-face tutoring and individualized instruction with technology (e.g., video lectures). Students are able to interact with their peers during class discussions or collaborate on assignments or projects through video conferencing while they learn from their teacher’s expert instruction; meanwhile, they can do their own independent research on the internet or complete other tasks outside of class hours at home.
Mobile learning.
Mobile learning is different from traditional classroom and online learning in that it’s designed for on-the-go consumption. It offers a variety of benefits, including real-time access to information and reduced costs. The ability to use mobile apps at any time or place allows employees or students to learn wherever they are, whatever they’re doing. Mobile learning can also be used by consumers as well as patients who need quick access to an important healthcare resource—like a pharmacist’s advice on how best to treat their cold symptoms.
Flipped classrooms.
The flipped classroom model is a teaching method that reverses the traditional lecture-based classroom. In this model, students watch lectures outside of class and then do the work in class; whereas in a traditional classroom, students listen to lectures during class and complete assignments on their own time.
Flipped classrooms shift the teacher’s role from knowledge dispenser to facilitator of learning. This means that instead of lecturing for an hour at the front of your room, you’re walking around offering individualized help as needed—helping students master ideas rather than just regurgitate them back onto a test paper or quiz bowl answer sheet.
Technology can be used to increase motivation and make training and education more effective
Technology can be used to increase motivation and make training and education more effective. This section will provide you with tips on how to use technology in a way that will improve learning outcomes, increase the effectiveness of training and education, or both.
Conclusion
Training and education are important parts of any business. It is vital that employees learn new skills, stay up-to-date on industry trends, and build relationships with their peers. While training programs have traditionally been held in classrooms or online through webinars, today there are many more options available for all types of learning materials. The key to success is finding the right combination of tools (such as gamification) that will allow employees to learn at their own pace while also keeping them engaged throughout each lesson