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Baldur's Gate 3 Adds Better AI, Clearer Rolls, And More In Patch 5, Out Now

Baldur's Gate 3 Adds Better AI, Clearer Rolls, And More In Patch 5, Out Now

Baldur’s Gate 3 has received its fifth big patch during its time in early access, adding a plethora of quality-of-life changes to the growing RPG as well as some experimental features that may or may not make it into the final game.

As detailed in last week’s Panel from Hell, hosting by Larian Studios and partly through some entertaining LARPing, Patch 5 for Baldur’s Gate 3 is more about mechanical fixes and additions over new content. That means no new class to play as well as no new story content, but there’s some changes that will have an impact on your existing campaign. Camps, for example, now better represent the area you’re in when you pitch your tents, which makes cutscenes there more believable. Larian is also introducing a new mechanic that differentiates between short and long rests and how that factors into combat.

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Now Playing: Twitch Plays Baldur’s Gate 3 | Panel From Hell 3

Combat has been tweaked, too, with the ability for companions to disarm enemies being added. This lets you get even weirder with engagements, letting you pilfer weapons off dead bodies or mess around with strategies where you’re throwing weapons between party members during a fight. Larian says this patch also touches the AI for both enemies and party members, both of which should now make more logical decisions in the heat of the moment.

There are also 130 backstories that you can choose from for your created character, with associated quests and challenges that will reward you with additional inspiration points to spend on your adventure. The patch also adds a better interface for your rolls, giving you a better idea of the bonuses that will apply to each and make other mechanics, such as re-rolling with inspiration points, a bit clearer to players.

Patch 5 for Baldur’s Gate 3 is out now on PC, and you can find the full patch notes below.

Baldur’s Gate 3 – Patch 5 Notes

IMPROVEMENTS and ADDITIONS

APPLE M1 SPECIFIC

BALANCE and GAMEPLAY

General

Nautiloid

Ravaged Beach

Overgrown Ruins

Druid Grove

Blighted Village

Goblin Camp

Swamp

The Risen Road

Underdark

Camp

COMBAT CHANGES

General

Nautiloid

Ravaged Beach

Overgrown Ruins

Druid Grove

Blighted Village

Goblin Camp

Swamp Redcaps

Owlbear Cave

The Risen Road

Underdark

BUGFIXES

Stability

Companions

Spells

General

Nautiloid

Overgrown Ruins

Druid Grove

Blighted Village

Goblin Camp

Swamp

The Risen Road

Waukeen’s Rest

Underdark

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