Black Myth: Wukong Switches to Unreal Engine 5 – Supports 4K, 60FPS, Ray Tracing, and More

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Black Myth: Wukong – the gorgeous upcoming Soulslike based on Journey to the West – is now being developed on Unreal Engine 5, with support from Epic Games and Nvidia. You can see how it looks in a brand new trailer.

After being announcing and showing off Black Myth: Wukong as an Unreal Engine 4 game, developer Game Science made the switch to Unreal Engine 5 this year. Both Epic Games and Nvidia are providing support with that switch, and the game will support 4K resolution at 60 frames per second, raytracing, and Nvidia DLSS upon launch.

You can see the fruits of those upgrades in a new 12 minute trailer for the game, below, which has been released to celebrate the year anniversary of the game’s reveal.

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The first Black Myth: Wukong trailer was incredibly popular, garnering tens of millions of views in its first few days of release, but Game Science has been very quiet about revealing more since, with a few scant details provided in the year after it arrived. The new trailer offers a lot more than we’d previously seen, with new abilities, visual effects, bosses, and story clues offered – you can learn more about all of those in our trailer breakdown.

We still don’t know a release date, or what platforms the game is aiming for outside of PC, but we’ve collated everything we know about Black Myth: Wukong in one place. Since the reveal, we’ve also learned more about the developer making Black Myth, and seen a shorter trailer to celebrate Chinese New Year that showed off bosses, spells, and more.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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