Destiny 2 Update 3.3.0.2 Patch Notes: Radiant Dance Machines And Wormgod Caress Are Back

The latest Destiny 2 hotfix, patch 3.3.0.2, is live now, fixing a number of issues across the game and re-enabling the Wormgod Caress and Radiant Dance Machines exotic items. The patch notes were detailed in a blog post, the hotfix has solved an issue where Precious Scars was not restoring the correct amount of shields upon matching weapon kills, resulting in players not healing as much as intended.

The ongoing issues with the Wormgod Caress exotic Titan gauntlets and the Radiant Dance Machines exotic Hunter leg armor have been solved. Bungie has re-enabled both items across all modes after disabling the items due to them being unintentionally overpowered. In PvP matches the Radiant Dance Machines could be used in combination with other items to allow Hunters to build their super meter extremely quickly, letting Hunters use their supers far more often than other classes in a single match. The Wormgod Caress exotic was disabled because it was unintentionally allowing Titans to deal a large amount of damage with throwing hammers.

Now Playing: Destiny 2 Players NEED To Play Trials of Osiris

It also solved a bug where Prometheus Spurs were not consistently spawning combination rifts while rift energy is full. Other changes include Explosive Light increasing damage of rocket launchers by 25% for both impact and detonation, increasing the cooldown of Shoot to Loot to four seconds, and fixing an issue where Danger Zone was not functioning correctly on Rocket Launchers.

All of these fixes and changes come shortly after the launch of Destiny 2’s revamped Trials of Osiris, which were changed to be more rewarding for players across the board. Bungie has already announced that it will be making a number of changes to Trials of Osiris, including making a matchmaking pool exclusively for players who have won at least seven games in a row, since Bungie was seeing a high number of blowout matches.

You can read the full Destiny 2 patch 3.3.0.2 notes on Bungie’s website or below:

DESTINY 2 HOTFIX 3.3.0.2

GAMEPLAY AND INVESTMENT

ARMOR

  • Fixed an issue where Precious Scars was not correctly restoring player shields on matching weapon kills.
  • Fixed an issue where Prometheum Spurs would not consistently spawn combination rifts on kills while rift energy is full.

WEAPONS

  • Increased the effect of both the impact and detonation of Explosive Light on Rocket Launchers to now increase damage by 25%.
  • Fixed an issue where Danger Zone was not functioning correctly on Rocket Launchers.
  • Increase the cooldown of Shoot to Loot to four seconds.
  • This is a temporary measure to prevent shooting a brick that can’t be picked up to trigger the auto-reload.
  • Fixed an issue where ammo picked up by players could be quickly shot with Shoot to Loot to get additional ammo.
  • Fixed an issue where an interaction between Hawkmoon and Hand Cannon Holster allowed for repeated Paracausal shots.
  • Fixed an issue with Ager’s Scepter where a player’s Super wouldn’t drain while in empowered mode.

TITLE SEAL

  • Fixed issue where a gilding Triumph could be completed before the base title Seal was claimed.
  • Fixed issue where the Wyvern precision kill objective wasn’t progressing as intended.

PLATFORMS AND SYSTEMS

  • Fixed an issue where selecting the Beyond Light Deluxe Edition upgrade from the Timeline took players to the full Deluxe Edition page instead of the upgrade page on the Steam store.
  • Fixed an issue where Windows 7 users were unable to launch the game due to some incompatible *.dll files.

LOCALIZATION

  • Fixed an issue with Japanese translations of a few lore entries.
  • Fixed an issue where several languages did not have a description for the Seasonal artifact.

GENERAL

  • Fixed an issue where the Xunyou offer was not rewarding the correct items.

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