Forspoken Aiming to Have the ‘Highest Quality Visuals Ever’ in an Open-World Game

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Luminous Productions aims for its upcoming game, Forspoken, to have the “highest quality visuals ever” in an open-world video game.

Talking as part of a video about AMD’s new FidelityFX Super Resolution technology, Luminous Production’s studio head and general manager, Takeshi Aramaki, said “With Forspoken, we are aiming to achieve the highest quality visuals ever seen in an open world game.”

“Our studio’s vision is ‘to create games unlike anything experienced before, fusing the world’s latest technologies with art.’,” he said. “Implementing cutting edge AMD technology in the development of Forspoken is an embodiment of that philosophy.”

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Aramaki notes that the new AMD technology has allowed a “significant performance boost when running Forspoken at 4K 60fps.”

The results of this can be seen in the video, which shows some new gameplay from Forspoken, running at 60 frames per second. While the gameplay is new, it sadly just shows off more things we’ve already seen, including the fluid movement and a fight with the large, golem-like creatures seen at the end of Forspoken’s previous trailer.

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AMD’s FidelityFX Super Resolution technology is a new system that helps provide a performance boost to videogames. It works through supersampling, a system by which a lower-resolution image is upscaled to a larger resolution, meaning that the hardware only needs to render a smaller image. Because processing power is not being used to push resolution, it can instead be used to push performance, allowing 4K images at 60FPS to be more easily achieved. That’s the very simplified version, at least.

Forspoken was sadly missing from the Square Enix E3 2021 presentation. As such, the last we heard of it was at Square Enix Presents Spring 2021, where it was revealed that Project Athia is now Forspoken. The game is set to launch in 2022 on PC and PS5 as a console exclusive for at least two years.


Matt Purslow is IGN’s UK News and Entertainment Writer.

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