League of Legends patch 11,14 notes are officially here, bringing with it a significant number of champion updates.
Irelia tweaks will finally be coming in, along with massive buffs for Mundo in the jungle to help him clear camps faster.
There will be significant changes for Lillia as well. She will be getting adjusted pretty heavily, and Riot might be pushing her more as a laner than a jungler
Tahm Kench updates will also be hitting the Rift, and the League of Legends devs will be making some additional tweaks on top of the mini rework.
League of Legends fans looking for a detailed description of the patch can look up Riot’s official website.
However, for a brief overview, here are all the major updates.
League of Legends patch 11.14 official notes
Champions Updates
Akali
Image via Riot Games
Q – Five Point Strike
[Rem] Five Point Strike can no longer be cast while dashing with E – Shuriken Flip
R – Perfect Execution
Base recast minimum damage: 75/145/215 to 60/130/200
Base recast maximum damage: 225/435/645 to 180/390/600
Darius
Image via Riot Games
Passive – Hemorrhage
Noxian Might bonus attack damage: 20 to 205 (level one to 18) to 30 to 230 (level one to 18)
E – Apprehend
Cooldown: 26/24/22/20/18 seconds to 24/21.5/19/16.5/14 seconds
Dr. Mundo
Image via Riot Games
Attrack speed: 0.67 to 0.72
Passive – Goes Where He Pleases
Health regen: two percent of maximum health to one to two percent of maximum health (level one to 18)
Cooldown: 45 to 15 (level 1/3/6/8/11/13/16) to 60 to 15 (level 1/3/6/8/11/13/16)
Q – Infected Bonesaw
[New] Infected Bonesaw now heals for 100 percent of the health cost if it hits a monster (now the same as when it hits an enemy champion)
E – Blunt Force Trauma
[New] Small monsters are immediately sent flying away (regardless of whether it dies)
Bonus damage to monsters: 140 percent to 200 percent (bonus damage to minions unchanged at 140 percent)
Garen
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Image via Riot Games
Q – Decisive Strike
Bonus movement speed: 30 percent to 35 percent
R – Demacian Justice
Damage from target’s missing health: 20/25/30 percent to 25/30/35 percent
Graves
Image via Riot Games
Attack damage: 66 to 68
Illaoi
Image via Riot Games
Movement speed: 340 to 350
Irelia
Image via Riot Games
Health: 580 to 520
Magic resist: 32 to 28
Health growth: 95 to 110
Passive – Ionian Fervor
Max stacks: five to four
Bonus attack speed per stack: 8/12/16 percent (level 1/7/13) to 7.5/13.75/20 percent (level 1/7/13)
Empowered damage: 15 to 66 (+25 percent bonus AD) (level one to 18) to 10 to 61 (30 percent bonus AD) (level one to18)
Q – Bladesurge
Dash Speed: 1,500 + 100 percent movement speed to 1,400 + 100 percent movement speed
Bonus damage to minions: 55/75/95/115/135 to 55 (+12 per champion level)
W – Defiant Dance
Base damage reduction: 50 percent physical to 40 to 80 percent physical, 20 to 40 percent magic (levels one to 18)
Maximum damage: 20/50/80/110/140 (100 percent AD) (80 percent AP) to 30/75/120/165/210 (150 percent AD) (120 percent AP)
E – Flawless Duet
Missile travel time: Based on distance to 0.25 seconds
[Rem] CC’d recasting: E can no longer be recast while affected by crowd control
R – Vanguard’s Edge
[New] Vanguard’s Edge now reduces Q – Bladesurge’s cooldown by 0.5/1.5/2.5 seconds before ability haste
Ivern
Image via Riot Games
E – Triggerseed
Base shield: 80/110/140/170/200 to 80/115/150/185/220
Karma
Image via Riot Games
Attack damage: 54 to 41
Lillia
Image via Riot Games
Health regen: nine to 7.5
Armor: 20 to 22
Passive – Dream-Laden Bough
Damage: five percent of target’s maximum health to six percent of target’s maximum health (1.5 percent per 100 AP of target’s maximum health) (capped damage against monsters unchanged)
[New] Lillia heals for 12 to 140 (12 percent AP) health against champions and 18 to 94 (six percent AP) health against large monsters over the duration of the burn damage (Lillia can only heal off of one monster at a time)
Q – Blooming Blows
Cost: 45 mana to 65 mana
Max prance stacks: five to four
Bonus movement speed per stack: 7/8/9/10/11 (one percent per 100 AP) to 3/4/5/6/7 (three percent per 100 AP)
Bonus movement speed duration: five seconds to 5.5 seconds
Base damage: 70/90/110/130/150 to 70/95/120/145/170
R – Lilting Lullaby
Damage ratio: 30 percent AP to 40 percent AP
Sleep duration: 2/2.5/3 seconds to 1.5/2/2.5 seconds
Initial drowsy slow: 25 percent to 10 percent
[Rem] Increased slow: Lilting Lullaby’s slow no longer increases
Malzahar
Image via Riot Games
Health: 537 to 510
Q – Call of the Void
Damage ratio: 65 percent AP to 55 percent AP
Nocturne
Image via Riot Games
Passive – Umbra Blades
[New]: Umbra Blades’ damage and healing is decreased by 50 percent against minions
Rek’Sai
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Q – Queen’s Wrath
Base damage: 20/25/30/35/40 to 21/27/33/39/45
Q – Prey Seeker
Base damage: 60/90/120/150/180 to 60/95/130/165/200
Seraphine
Image via Riot Games
Q – High Note
Damage ratio: 40/45/50/55/60 percent AP to 45/50/55/60/65 percent AP
Shaco
Image via Riot Games
Health: 587 to 560
Movement speed: 350 t0 345
Tahm Kench
Image via Riot Games
Passive – An Acquired Taste
Bonus damage: 2.5 percent of maximum health to 12 to 60 (+2.5 percent bonus health) (levels one to 18)
Q – Tongue Lash
[New] Tongue Lash now also deals damage from Passive – An Acquired Taste to enemy champions
Heal: 6/7/8/9/10 percent of missing health to 15/20/25/30/35 (+4/4.5/5/5.5/6 percent of missing health)
W – Abyssal Dive
[Update] Bugfix: Fixed a bug where Abyssal Dive’s cooldown refund didn’t scale down with ability haste
Cooldown and mana cost refund: 30 percent to 40 percent
R – Devour
Base shield: 300/450/600 to 400/500/600
Ally self slow: 40/25/10 percent to 30/20/10 percent
[Update] Bugfix: Fixed a bug where he could Devour an enemy without full stacks of An Acquired Taste if he queued the spell before the stacks fell off
Taric
Image via Riot Games
Q – Starlight’s Touch
Cost: 70/75/80/85/90 mana to 65/70/75/80/85 mana
E – Dazzle
Xin Zhao
Image via Riot Games
W – Wind Becomes Lightning
Cooldown: 12/10.5/9/7.5/6 seconds to 12/11/10/9/8 seconds
Ziggs
Image via Riot Games
Mana: 480 to 420
Items
Dead Man’s Plate
Stridebreaker
Attack damage: 40 to 45
Health: 400 to 300
Halting slash slow: 90 percent, decaying to 40 percent over three seconds to 40 percent for three seconds
Dreamshatter (Ornn upgrade) attack damage: 50 to 55
Dreamshatter (Ornn upgrade) health: 500 to 400
Dreamshatter (Ornn upgrade) halting slash slow: 90 percent, decaying to 40 percent over three seconds to 40 percent for three seconds
VFX updates
Zilean
Q – Time Bomb: New VFX: AoE stun effects are now easier to identify
W – Rewind: New cast effect
E – Time Warp: Cleaned up textures adjusted to match overall changes
R – Chronoshift: Modernized to match overall changes
Shurima Desert Zilean: Q now has a subtle sand effect
Blood Moon Zilean: Modernized R revive effect to match base changes
Sugar Rush Zilean: Modernized R revive effect to match base changes
Lucian
Base skin: Updated VFX across his kit
Renekton
Project: Renekton: Fixed VFX bugs
New game mode: Ultimate Spellbook
Sentinels of Light brings a new event game mode called Ultimate Spellbook. In this mode, players will be able to pick a different champion’s ultimate to use instead of a second summoner spell.
Blind pick
Your second summoner spell is replaced with an alternative summoner spell that grants access to another champion’s ultimate.
When you load into game, you’ll have 30 seconds to pick from one of three ultimates randomly chosen from the pool below. You can’t get your own ultimate, and once you pick an ultimate, it’s yours for the rest of the game.
Champions
Ahri
Amumu
Ashe
Azir
Bard
Cho’Gath
Ezreal
Fiddlesticks
Gragas
Gwen
Janna
Jarvan IV
Jhin
Karthus
Kayle
Kayn
Kha’Zix
Lee Sin
Lissandra
Lucian
Lulu
Lux
Malzahar
Maokai
Miss Fortune
Mordekaiser
Morgana
Nocturne
Nunu
Olaf
Rell
Rengar
Shen
Skarner
Soraka
Talon
Tryndamere
Xerath
Yone
Zoe
You can use your alterative summoner spell after an initial cooldown, even before hitting level six. It ranks up at levels 11 and 13, and benefits from summoner spell haste.
Ults that only scale with AD now also scale with AP
Ults that only scale with AP now also scale with AD
Ults that only scale with Health now also scale with AD and AP
Ults that scale with nothing continue to scale with nothing
You can see everyone’s chosen alternative summoner spells on both the scoreboard and next to their health bar. Pay attention to a teal indicator that appears above champions’ heads when their alternative summoner spell is off cooldown.
Ultimate Spellbook has accelerated pacing similar to that of One for All. You start at level three and have more starting gold. Passive XP and gold gains are increased, and you share some minion gold with teammates in lane.
Rather than four Elemental Drakes, Ultimate Spellbook has Mordekaiser’s old drake.
A drake will spawn every three and a half minutes.
Stacks grant a buff that makes auto attacks on towers apply a DoT that deals percentage health magic damage to towers.
The Soul grants the ability to reanimate on death with rapidly decaying health. This ability has a five minute cooldown.
Chat restrictions
Riot is making an “under-the-hood” change to move League’s penalties onto the Riot-wide system. The only immediate impact is a change to how chat restrictions work since the Riot-wide system uses time-based restrictions.
New chat restrictions will be issued in three- and seven-day increments, rather than 10- and 25-game increments
Bug fixes and quality-of-life changes
League client: Fixed a bug where new players who first log in get a popup window telling them that their settings were unable to be retrieved from the server
League client: Fixed a memory leak with champion mastery tooltips
League client: Banners now properly display in party lobbies
League client: Fixed a bug where if a player is in a spectator slot in a custom game lobby when the lobby is disbanded, they are taken to a black home screen
Fixed a bug where Kassadin’s Passive – Void Stone and Fizz’s Passive – Nimble Fighter weren’t properly ignoring unit collision after death
Fixed a bug where Yasuo’s E – Sweeping Blade sometimes failed to play the proper animation and ran really fast instead
Galio is no longer able to Flash while channeling W – Shield of Durand if timed correctly with Hextech Flashtraption rune
Chilling and Challenging Smite now properly play VFX upon smiting monsters
Binding Anathema’s active to a target no longer counts as a spell activation
Fixed a bug where Sylas was unable to apply stacks of Tahm Kench’s stolen ability Passive – An Acquired Taste on his enemies
Fixed a bug where Sterak’s Gage would always activate during Sion’s Glory in Death, even if it was on cooldown
Healing projectiles from Divine Sunderer no longer interrupts attack windups
The debuff icon from Abyssal Mask’s passive now displays in the buff bar of the immobilized enemy champion
Fixed a bug where purchasing Stirring Sightstone and then a Control Ward could not be undone
Fiora’s W – Riposte sound will now play when successfully blocking non-immobilizing damage on base and all skins
Fiora’s R – Grand Challenge success or failure sound will now play correctly on base and all skins
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