Rare's Everwild Reportedly Rebooted

Microsoft and Bethesda’s joint E3 press conference featured some highly-anticipated reveals (Starfield) and some big surprises (Redfall), but there were also some notable absences. One of which was Rare’s Everwild, which according to a new report is undergoing a complete reboot.
VGC says that the reason for Rare’s Everwild absence from this E3 was because the game is being “completely rebooted” and is now targeting a 2024 release. Citing sources, development on Everwild has been “restarted from scratch,” following a change in leadership.
The changes began when creative director Simon Woodroffe left Rare in 2020. Rare then tapped Gregg Mayles — a veteran designer at Rare who has worked on games like Donkey Kong Country, Banjo-Kazooie, Viva Pinata, and Sea of Thieves — to oversee Everwild.
This appointment was confirmed by Rare executive producer Louise O’Connor who says,” Gregg Mayles joined us late last year as Creative Director, and the team has never been stronger. Since showing the world our Enternals trailer, we have been making progress on all aspects of Everwild.”
Everwild apparently was being prototyped as early as 2014, meaning a 2024 launch would mark a decade in development for the game.


