Sea of Thieves update patch notes, server downtime schedule on Xbox Series X and Xbox One

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Sea of Thieves will be taken offline for server maintenance this week.

The Xbox One and Xbox Series X/S multiplayer game will receive a new update on the morning of July 13.

Unfortunately, however, the game will be taken offline in preparation for the new update.

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According to the official Sea of Thieves Twitter account, the game will go down for server maintenance at 10am BST UK time.

There’s no word on how long the game will be offline, although it shouldn’t last much longer than 2-hours.

“Attention pirates! We’ll be rolling out a necessary hotfix for Sea of Thieves tomorrow, July 13th, from around 10am BST,” reads a Microsoft tweet.

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“Following this there will be an update to download before you can next set sail, so please plan your Voyages accordingly.”

With the full list of patch notes to follow, Rare has provided fans with a list of known issues.

Express Online will update this article with the full list of patch notes on July 13. The known issues can be found below.

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Sea of Thieves Xbox Series X/Xbox One known issues…

Tunnels of the Damned – Rejoining a Session

While travelling through the Tunnels of the Damned, rejoining the game after a lost connection may result in visual issues and failed migration to the new area, returning players to their starting location.

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New Tall Tale Commendations – Tale Visibility

Players are able to browse Commendations for ‘The Sunken Pearl’ and ‘Dark Brethren’ Tall Tales before they have completed the preceding Tale.

To prevent the experience from being spoiled, avoid reading ahead!

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Plunder Pass Reward Unlocking Issue

Players who have purchased the Season Three Plunder Pass may find that rewards are not immediately unlocked when the appropriate level of Seasonal progression is reached.

Logging out and back in should resolve this and cause the unlocked item to appear in the relevant chest.

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Ranged and Melee Weapon Hit Detection

In areas of intense action, players may find themselves firing shots or landing strikes that do not cause damage to their targets.

While improvements continue to be delivered during our content updates, this remains a key priority for the team.

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