Teamfight Tactics patch 11.15 official notes introduce Set 5.5 Reckoning: Dawn of Hope

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Image via Riot Games

Teamfight Tactics patch 11.15 will be looking to bring the “Sentinels of Light: event to the League of Legends-based board game.

The update will be called “Dawn of Hope, and the devs will be looking to introduce a ton of changes to the game in celebration of the event.

Teamfight Tactics fans looking for a detailed description of the patch can look up Riot’s official website.

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However, for a brief overview, here are all the major highlights.

Teamfight Tactics patch 11.15 official notes

Set 5.5 Mechanics

  • Lowered the average number of bonus Orbs slightly
  • Increased small Orbs average value from 2.54 to three gold
  • Small Orbs containing two one-cost champs adjusted to three one-cost champs
  • Small Orbs containing one two-cost champ changed to one two-cost champ and one gold
  • Small Orbs containing two gold changed to three gold
  • Medium Orbs average value: 5.72 to 5.6 gold
  • Medium Orbs now have a chance to contain three-cost and a two-cost drop
  • Medium Orbs containing Neeko and two-cost champ changed to Neeko, two-cost champ, and one gold
  • Gold Orbs can now drop the Tome of Traits
  • Gold Orbs containing Spatula and Neeko’s Help drop rate lowered slightly
  • Minimum items received are now 10 components and one Radiant Item after the Stage 4-7 Raptor Round

Armories have received several adjustments, like the consistent return of the Stage 4-2 Armory.

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  • Stage 2-2 Armory has two standard components
  • Stage 3-2 Armory moved to 3-6
  • Stage 3-6 Armory contains a total of five Radiant items
  • Stage 4-2 Armory is guaranteed as either two components, three components, or three components, and one special item
  • Stage 5-2 Armory is less likely and will never contain components
  • Stage 6-2 and 7-2 Armories remained unchanged

A total of three changes were applied to Carousels.

  • Stage five Carousel can now sometimes contain emblems
  • Stage six carousels can contain full items
  • Stage six carousels can contain emblems

Set 5.5 champions and traits

New Traits

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  • Akshan: Ranger and Sentinel
  • Gwen: Mystic and Inanimate
  • Fiddlesticks: Mystic, Abomination, and Revenant
  • Galio: Draconic, Sentinel, and Knight
  • Irelia: Legionnaire, Sentinel, Skirmisher
  • Miss Fortune: Forgotten and Cannoneer
  • Lucian: Sentinel and Cannoneer
  • Rakan: Sentinel and Renewer
  • Pyke: Sentinel and Assassin
  • Olaf: Sentinel and Skirmisher
  • Senna: Sentinel and Cannoneer
  • Tristana: Hellion and Cannoneer

Abomination rework

Image via Riot Games
Image via Riot Games
  • Ally deaths required to active the Monstrosity was reduced from three to two
  • The Monstrosity deals 150/200/250 magic damage in the area where it stops charging
  • Lifesteal for the Monstrosity was increased from 40 to 60 percent
  • The Monstrosity lifesteal no longer scales off of AP
  • Duration of the Monstrosity Enrage spell was increased from three to five seconds
  • Armor and magic resistance for the Monstrosity was reduced from 40/65/75 to 40/50/60
  • Health of the Monstrosity was increased from 1,000/1,600/2,200 to 1,200/1,700/2,100
  • Attack damage for the Monstrosity was reduced from 100/140/180 to 70/80/90
  • The Monstrosity’s health per star level was increased from 100/160/220 to 120/170/210
  • Attack damage for the Monstrosity per star level was reduced from 10/14/18 to 7/8/9

Forgotten rework

The Forgotten trait (2/4/6/8) was also reworked due to the removal of Shadow items in Set 5.5. Champions within the Forgotten trait gain bonus attack damage and ability power.

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Each victorious combat they participate in increases the bonus by 10 percent, stacking up to five times.

Other adjusted traits

  • Assassin critical strike chance: 10/30/60 to 20/40/75 percent
  • Assassin critical strike damage: 25/55/90 to 30/60/100
  • Brawler six added with Health of 400/1,000/1,800
  • Dawnbringer maximum health heal reduced from 30/60/90/130 to 30/55/80/120 percent
  • Dawnbringer healing ticks: 10/20/25/30 to 10/15/20/25
  • Dawnbringer damage amp per proc: 12 to 10 percent
  • Draconic average value of three trait eggs: 3.25 gold to 3.14 gold
  • Draconic average value of five trait golden eggs: 9.25 gold to seven gold
  • Hellion adjusted to (2/4/6/8). Attack Speed changed to 5/30/75/150 percent
  • Ironclad armor: 35/85/170 to 30/70/125
  • Mystic five added. Magic Resist: 40/100/200 to 40/80/150/250
  • Nightbringer shield maximum health scaling: 30/60/90/140 to 30/60/100/250
  • Nightbringer bonus: 20/30/40/50 to 20/30/40/80 percent
  • Ranger six added. Attack Speed: 75/180/400
  • Redeemed AP/Armor/MR: 30/55/95 to 20/35/75
  • Revenant five added. Revive with 10/30/60/100 percent health, taking and dealing 25 percent more damage upon revival
  • Skirmisher shield maximum health scaling: 25/45/75 to 20/40/100 percent
  • Skirmisher bonus attack damage each second: 3/6/12 to 3/5/15
  • Spellweaver starting ability power: 25/55/85 to 25/55/100 percent
  • Spellweaver ability power per stack: 2/5/8 to 2/5/10

One-cost Set 5.5 champion changes

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Image via Riot Games
Image via Riot Games
  • Aatrox: Armor and magic resist increased from 30 to 35
  • Leona: Mana nerf from 0/60 to 0/80
  • Leona: Solar Barrier damage reduction reduced from 30/60/250 to 30/50/200

Two-cost Set 5.5 champion changes

  • Hecarim: Maximum mana nerf from 40/90 to 75/125
  • Hecarim Spirit of Dread damage increased from 250/350/500 to 200/400/600
  • Hecarim Spirit of Dread healing adjusted from 250/350/500 to 350/350/350
  • Sejuani is a Brawler in addition to Nightbringer and Cavalier
  • Syndra: Health increased from 550 to 600
  • Syndra: Units grabbed with Force of Will are now untargetable
  • Syndra: Force of Will damage reduced from 300/400/600 to 250/350/600
  • Varus: Health increased from 550 to 600

Three-cost Set 5.5 champion changes

  • Ashe: Attack damage reduced from 65 to 60
  • Ashe: Mana nerf from 50/90 to 50/100
  • Ashe: Enchanted arrow damage adjusted from 300/450/750 to 300/450/650
  • Ashe: No longer has Verdant trait
  • Lulu: Attack speed increased from 0.6 to 0.7
  • Nocturne: Attack speed increased 0.85 to 0.9
  • Nunu: Mana adjustment from 0/75 to 30/90
  • Zyra: Grasping Roots damage reduced from 200/350/650 to 200/300/575
  • Zyra: Grasping Roots stun duration reduced from 2/2.5/3 to 1.5/2/2.5 seconds

Four-cost Set 5.5 champion changes

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Image via Riot Games
Image via Riot Games
  • Aphelios: Attack damage reduced from 75 to 65
  • Aphelios maximum mana nerfed from 0/90 to 0/150
  • Aphelios: Dark Vigil attack damage scaling increased from 140/150/180 to 400/425/500 percent
  • Aphelios: Dark Vigil base damage increased from 125/150/300 to 150/200/400
  • Aphelios: Dark Vigil number of targets buffed from 4/4/8 to 5/5/10
  • Diana: Health increased from 650 to 750
  • Diana: Attack damage increased from 55 to 75
  • Diana: Attack speed increased from 0.65 to 0.7
  • Diana: Mana buff from 80/160 to 70/140
  • Diana: Moonfall damage increased from 250/350/1,500 to 300/450/2,000
  • Jax: Health increased from 900 to 1000
  • Vel’Koz: Health increased from 650 to 700

Five-cost Set 5.5 champion changes

  • Garen: Trait changed from God-King to Victorious
  • Garen: Mana nerf from 40/100 to 100/180
  • Garen: God-Lion’s Justice maximum health percentage damage increased from 20/25/200 to 25/30/200 percent
  • Garen: God-Lion’s Justice shield maximum health percent increased from 35/45/200 to 40/55/200 percent
  • Garen: God-Lion’s Justice shield duration increased from four to five seconds
  • Heimerdinger: Damage adjusted from 500/650/7,777 to 450/650/3,333
  • Kayle: Ascension One true damage reduced from 90/100/1,000 to 80/90/1,000
  • Kayle: No longer has Verdant trait
  • Teemo: Starting mana buff adjusted from 0/60 to 30/60

Items

Changes to emblem components were applied following the removal of Shadow items. A total of five items were also reworked or given an added bonus.

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  • Hellion emblem: Made with Bow and Spatula
  • Cavalier emblem: Made with Vest and Spatula
  • Dragon’s Claw Reworked: Grants 200 bonus magic resistance (including components). On being hit by magic or true damage from an ability, launch a fireball at the ability’s caster that deals magic damage equal to 30 percent of their maximum health (one-second cooldown)
  • Hand of Justice Reworked: The holder gains both of the following—+10 AD and +10 AP, and abilities heal for 10 percent of the damage dealt. At the start of each planning phase, one of these buffs is increased to 40 percent
  • Infinity Edge: Added effect grants +10 percent critical strike damage
  • Titan’s Resolve Reworked: Stacks are granted on attack rather than on crit. Attack damage and ability power per stack reduced from three to two
  • Trap Claw: Renamed Banshee’s Claw
  • Banshee’s Claw Reworked: When combat begins, the holder and all allies within one Hex in the same row gain a shield that blocks the first enemy’s ability. It is also no longer a Unique item.
Edited by Sijo Samuel Paul


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