AudioClash: Battle of the Bands Is Auto Chess With Rock Stars – IGN Expo


IGN is delighted to reveal AudioClash: Battle of the Bands, an auto-battling strategy game in which you create musical groups from decks of cards. The game will come to Steam Early Access in Q3 2021.

Revealed during IGN Expo, AudioClash: Battle of the Bands is the first game co-created by The Living Tombstone, the internet-famous virtual band most famous for its songs based on video games. Now, The Living Tombstone (created by producer-composer Yoav Landau and songwriter and vocalist Sam Haft) is creating a video game based on songs.


AudioClash is a multiplayer auto-battler, similar in approach to DOTA mod spin-off Auto Chess, in which you build a roster of band managers and musicians and play cards representing their music to replicate a musical set, attempting to blow a rival band off the stage. The idea is to create a more accessible auto-battler, which can be pick-up-and-play for an amateur, but with enough depth to allow for high-level competitive play.

Developed by Big Boat Interactive, the game will pull together elements of rock, metal, punk, pop, and EDM, and involve stars “summoned from across time, space, and alternate realities.” Every move in the game is associated with a piece of audio, and as you perform techniques in a battle, the music will grow cohesively with it – essentially your battle will create a custom song, every time you play. Members of The Living Tombstone will appear as characters in the game, who you’ll have to beat along the way.


“We have always been adjacent to the world of gaming, as gamers and making fan content,” Sam Haft told IGN, “so when we got down to business coming up with a game concept ourselves, we were beyond excited. The reason we settled on a ‘Battle Of The Bands’ concept is tied into the band’s history: The two of us actually first became a ‘band,’ formally, while developing a battle-of-the-bands musical action cartoon show several years ago, so it made perfect sense to approach a similar premise in our game.

“From the start, we knew we wanted it to be a musical battle game. To that end, our fork in the road was to make the gameplay rhythm-based or turn-based, and we felt like making it rhythm-based might be less accessible to casual players. Between the turn-based attack phases and collecting band members, we almost think of AudioClash like musical Pokémon!”

Make sure to check back as we’ve got much, much more coming from IGN Expo today, and IGN’s Summer of Gaming all this month, including E3 2021 coverage.


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